When UI Design Goes Wrong
20,000 New Yorkers destroy their vote in 2008
In 2008 many voters selected several candidates when casting their ballot. The problem resulted in what is called “overvoting”. The unfamiliar term “Over Voted Ballot” was not understood when users were brought to the screen of the occurred problem. How did users respond and why?
What went wrong? In psychology and cognitive science, schemas are patterns of thinking that help our minds organize categories of information. These mental concepts allow people to form a framework that uses fewer cognitive resources by producing shortcuts to interpret extensive amounts of information. A schema was triggered as users made associations when interacting with the digital design pattern.
Schemas influence the user experience. They shape the user experience through prior associations that simplify information classified by the brain. Although schemas can help us in several ways, they can also form biases, shape and distort incoming patterns that do not fit former learned associations.
We naturally make automatic classifications by thinking in categories. These categories are based on past experiences and situations that enable us to make quick emotional and cognitive judgement to respond accordingly. In his book, Thinking, Fast and Slow, Daniel Kahneman, the renowned psychologist and winner of the Nobel Prize in Economics, refers to two systems that drive the way we think. Implicit thinking (System 1) is fast, intuitive, and emotional; explicit thinking (System 2) which is slower, more deliberative, and more logical.
Why did it happen? People often bring prior associations with red and green such as traffic lights, stop signs, danger and the meaning of ‘‘stop’ and ‘proceed’ through color. When we associate two things at the same time, the experience gets encoded together into our long-term memory forming an association. Associations are strengthened when you think about them, access or experience them repeatedly and therefore creating stronger reinforcement.
What can we learn to improve designs? Psychologically, symbolism or concepts associated with the real world influence user behaviors to understand and act accordingly in the digital world. Learned associations and metaphorical applications that don’t resemble or are incongruent schemas may create problems for users who interact with digital interfaces. An example is Google’s material design which uses real world metaphors to help their users understand their interactive design quicker rather than allowing users to learn from their own errors over time through trial and error.
How To Improve Your Website
Helping Your Online Audience And Business Website
Drive growth. Increase user experience.