There are many various types of stress relieving applications available in the market. These Many users have a poor experience with these apps while other users have a perceived perceptions that they could be annoying. The challenges my team and I faced during our research were the constraints of an audience who does not want another tool that occupies their time.
Because users are bombarded with many notifications on their mobile device, we sought to minimize the frequency of the tool while maximizing its’ value in the life of the user’s.
The research conducted revealed that users wanted to feel a sense of control by managing or reducing notifications and personalization preferences. The app’s functionalities and features were designed to allow exactly that, flexibility and progress in the user’s life.
Stanford University’s human-centered design process is an iterative approach. Discovery and Empathy is the foundation to understanding both the market and the existing issues, pain-points and behaviors of your targeted users.
Customer Development And A Profitable Business Model
In today’s’ competitive world, it ‘s not enough to build a great product. You have to understand how the pieces fit together in the entire ecosystem (via platform). While examining an idea in the marketplace or during the development of a product or service, I keep a few key aspects in mind.
Understand the competitive landscape, the value proposition, and how easily your business model can be copied by your competition, what can be improved, and the constraints or barriers around it.
Validate your product/service idea with real customers and understand what needs are overlooked or are not being met enough.
The value proposition and differentiation describes how a company creates, delivers and captures value to achieve sustainability.
By coupling the business model and UX, value innovation can influence adoption and continual usage in the market place.
Understanding systems or the job to be done provides macro/micro views that validate hypotheses, ROI, and encourage growth.
Learn about the problems from your market.
Research findings was conducted throughout the world with participants between the ages of 24-45 and who are working. After collecting the data, we discovered various ways our targeted users were coping with stress. Here are some of the methods that were used.
I created a temporary placeholder of a user group in mind which needs to be fleshed out and validated so I know who I am creating a product for.
Several questions are raised early in the process to explore the cause-and-effect relationships underlying particular problems.
To better understand your audience for who you are building a product for, I developed a screener questionnaire to understand the problem space.
The following research was conducted globally with the collaboration of 2 other participants. We targeted people between the ages of 24-45 and all who are employed. After collecting the data, I led the team and synthesized the qualitative data from our participants who shared how they responded and coped with stress. One participant shared his experience in this way, “I just need to shut the world off for a few minutes”. Here are a few more insights that were uncovered:
– The need to step away for short breaks from the workload pressure.
– Music is therapeutic
– Grabbing a snack or early meal to refresh.
– Sufficient sleep plays a role.
– Worrying during stressful moment.
– Lack of receiving or communicating support in the workplace.
– Time management or organizing tasks according to priorities levels.
When asked what do they believe they could do to help them, they mentioned: organize and along with these insights below.
P2 “Plan my day effectively”
P5 “A more structured approach in terms of prioritizing work and time management”
P7 “It’s more of an internal thing. I think not equating working with a sense of urgency to “ oh my gosh I gotta get this out!” Going into the anxious feeling. That normally comes when ever you know you need to get something out to a customer. So I guess just looking more realistic with diligence to get something out without inducing that anxious feeling.”
Collect and analyze data to identify needs that inform design decisions



Diverge possible ideas that evolve the job to be done.
Requirements For dStress
Develop ideas into tangible objects.
The team and I went from from ideation, card sorting, and collaborating on our design requirements. A flowchart, task flow and user flows can be seen below.
Improve the design through user testing.
I proceeded to test the user interface through formative testing using heuristics. Task analysis was performed to measure and identify usability problems to improve the user experience.
“Severity ratings can be used to allocate the most resources to fix the most serious problems and can also provide a rough estimate of the need for additional usability efforts. If the severity ratings indicate that several disastrous usability problems remain in an interface, it will probably be unadvisable to release it. But one might decide to go ahead with the release of a system with several usability problems if they are all judged as being cosmetic in nature.“ – Jakob Nielsen on November 1, 1994



The severity of a usability problem is a combination of three factors:
Q&A Self-Reflection, Retrospective, and Journaling
A: The designs were based upon observing user behaviors during a test plan that would analyze user click path and identifying problem areas. Repeated iterations were made until the product passed.
A: Qualitative research was conducted after screening participants. Individual interviews were then held with a small sample through a series of open-ended questions.
A: Two members collaborated with me on the test plan. We each conducted our interviews and then synthesized our feedback into a interactive prototype. As a former visual designer of 20 years experience, I helped refine and guide the wireframes. I would also take on the tasks of creating users flows and other diagrams.